But it is supremely playable and one hell of an addictive little sod, and that's really all that matters. Unless you're a massive comic fan with a penchant for dungeon crawlers, it's not an exciting game to talk about. The premise in Marvel: Ultimate Alliance is utterly identical ("Beat the maniac who wants to kill everything in the world ever!"), the gameplay and progression system familiar and well-worn ("Kill lots of monsters! Gain XP! Kill some more! Upgrade your abilities! Now kill the huge, super-powerful BOSS!"), the visuals decidedly old school. Shame.Īnyone who played either of the X-Men Legends games will pretty much know the drill inside out by now. They look a bit, well, crap, don't they? The whole isometric four-man party hackandslash dungeon-dwelling thing isn't exactly the sexiest type of game on the shelves, and consequently the cycle is already repeating itself this year with Raven's latest comic-book-tinged take on all things Marvel. Part of the reason nobody made a noise about it, of course, is that relatively few people care about old-school action RPGs that evoke memories of Gauntlet and, more recently, Diablo. We slapped a mighty (and well deserved) 8 out of ten on the end of the review and literally nobody argued with the score. It might not have been the most glamorous of last year's winter line-up, but Raven's X-Men Legends II was, by all accounts, a compulsive "Baldurian dungeon crawler with a comic book bent" that improved on the previous XML in every way possible.
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